![portal 2 for free with multiplayer portal 2 for free with multiplayer](https://i.ytimg.com/vi/rfxwKixsEUg/maxresdefault.jpg)
The 1047 team plans major new announcements in June. Previous funding rounds, including those from DraperDragon and Draper University Ventures, bring the total funding to more than $10 million. We’re incredibly excited to back this team, and we can’t wait for the world to create tons of memorable moments while playing Splitgate.” “It’s astounding what such a small team has been able to accomplish, creating a triple-A quality game at a fraction of the cost. “With Splitgate and its innovative portal mechanics, 1047 Games is elevating the FPS genre,” said Kim.
![portal 2 for free with multiplayer portal 2 for free with multiplayer](https://i.ytimg.com/vi/vnY6yruPCjE/maxresdefault.jpg)
Richard Kim, general partner at Galaxy Interactive, said in an email to GamesBeat that the portal mechanic is elevating the FPS genre and it’s amazing the company did it with such a small team. He works out of Lake Tahoe, and most of the employees are working remotely around the U.S.
![portal 2 for free with multiplayer portal 2 for free with multiplayer](https://i.ytimg.com/vi/nc6l19wxTdE/hqdefault.jpg)
Proulx gathered a team of about 25 people. In order to master it, it’s going to take you hundreds and hundreds of hours. It’s very simple, where you can run and run and have fun with it. The entire game has been designed to be accessible to the masses. “The portal mechanic makes it something that anybody can pick up.
![portal 2 for free with multiplayer portal 2 for free with multiplayer](https://images.gamewatcherstatic.com/screenshot/image/8/f4/241268/00259556.jpg)
“When it comes to game design philosophy, we have a very similar philosophy to games like Fortnite and Rocket League, where we say it’s easy to learn, difficult to master,” he said. The company has opened basic monetization with the sale of a battle pass and skins (aka character outfits) that it sells as cosmetics in an item shop. The player base remains small, but the game has had a lot of tinkering. Today is the two-year anniversary of the first public testing. “We were definitely not anticipating that,” he said. The game got about 600,000 downloads in its first month. Then they started building a grassroots community. And rather than release a final product, the company created a minimum viable product to get into the hands of users for testing. Then they were able to get some preseed funding. They worked on it for about six months without funding. The name of the company is the same as the address number for his dorm, where he lived with his cofounder, Nicholas. I started to think I was on to something and I should turn it into a company.” “That was the ‘aha’ moment for me,” he said. He asked them to play for 45 minutes and they agreed, only to wind up playing for 5 hours. It was finals time and no one had time to spare. Proulx asked his friends to play with his Stanford project to validate it. I thought to myself at the time this would be really interesting in other types of games, specifically FPS games, which is what I grew up playing.” “I just fell in love with the concept of these two portals players go through portal. “This started off as an idea I had maybe 10 years ago after playing Valve’s Portal games,” Proulx said. The game was his senior project, and it went on to get a loyal fan base after several major updates. Proulx, who has been playing games since he was 7, started work on the game in 2017 as a free online arena shooter while he was attending Stanford University as a computer science major.